Ancestors Legacy – A Strategy Game with 4 Ethnics


Against the backdrop of European medieval history, recreating the brutal war between nations, Ancestors Legacy is a real-time strategy game developed by Destructive Creations. The game is designed with Vikings, Anglo-Saxons, Germans and Slavs. Players can choose their favorite people, lead your army, capture the territory, villages and towns of other nations. The ultimate goal is to sweep the medieval Europe mainland.

Background introduction

Influenced by historical events in the Middle Ages, it is a real-time strategy game loyal to history. This game combines resource management, base construction and large-scale battles based on small teams. With the support of Unreal Engine 4, all visual elements have rich details. With the help of the movie action perspective, you can watch the battle at close range with the push of a button, and experience the medieval bloodshed in an unprecedented way.


Commanding troops across the medieval continent of Europe in a rich campaign. There are four ethnic groups to choose from: Vikings, Anglo-Saxons, Germans, and Slavs. Your mission is conquest, attack and looting of enemy camps, villages and towns, and so on. You can only win if you make full use of all available tactics, strategic use of the environment and manage your temporary bases and settlements.

gaming strategy

1. The operation is simple and easy to use. The battle is similar to the Age of Empires. The development and construction are very simple. The system automatically defaults the building position, so that there is no need to consider the urban construction plan or the manipulation of the farmer. It is a macro-key solution. For those who like real-time strategy but hate a micro-manipulation, it is welfare. But for those who want to do micro-control, I am afraid that the experience is not very good. The game operation process is to build soldiers – occupy the village to seize resources – re-create soldiers – – Destroy the opponent.

2. Due to the the game settings, the game’s rhythm is very fast. Whether it is technology climbing or construction, sending troops, supplementing soldiers reading articles are extremely fast, basically ending a battle within 30 minutes. Therefore, as long as the game is faster than the opponents in pre-occupying resources, the advantage will basically be maintained. Under normal circumstances, there will be no chance of a turnaround. Unless the hand is completely annihilated, this situation is difficult to appear because the game has retreat and escape. As long as you press the retreat, it is impossible for the infantry to catch up with the infantry.

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