Child of Light review: Roses are red, violets are blue, this game is okay

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It took me several hours to realize what was troubling me about Child of Light. It’s a stunning game, with lovely music, endearing characters and complex combat mechanics – in short, a laundry list of RPG aspects that I adore. And yet something was off. I flew, I slew, searched the landscape through and through, and even while I went right on appreciating every aspect of Child of Light‘s design, I was forced to admit that I wasn’t actually enjoying it all that much.

At last, somewhere between crafting my umpteenth oculi and listening to yet more awkward rhyming, I figured it out: I didn’t care about any of it. Child of Light has a nearly perfect exterior, but it has absolutely no soul.

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