Divinity: Original Sin is an unashamed timewarp, a beast unrestrained in dragging old-school RPG values into the modern day. The concessions it makes are often by-products of the things it pursues, qualities like agency, depth and challenge. The game is so loaded with depth that, like an inventory-laden hero, it’s almost crippled by it, teetering over the abyss of complexity and perplexity. What keeps Original Sin grounded is turn-based combat that’s consistently a joy. Its symbiosis with the sheer scope of the game raises the whole thing to heady heights that harken back to another age.