Middle-earth: Shadow of Mordor review: My precioussss

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Prerequisite for enjoying Middle-earth: Shadow of Mordor: appreciation for a well-crafted action game. A distant second requirement is a basic awareness of J.R.R. Tolkien’s Lord of the Rings fantasy world. I’m not talking Tom Bombadil slash fiction. I mean, you know that there are some rings and something-something one rules them all, right? Awesome! You’re good to go. You don’t have to like Tolkien’s Middle-earth to appreciate this game, but there’s plenty of lore trinkets in there for the initiated.

Taking place in the timeline between The Hobbit and The Fellowship of the Ring, Shadow of Mordor has the player fighting back against the Dark Lord Sauron’s Black Captains as Talion, a Gondorian Ranger ritually sacrificed, resurrected and now possessed by an unknown force to change Mordor for the better. This spiritual force is Talion’s dark passenger, guiding him through the harsh realities of taking on Sauron’s forces.

Within the first ten minutes, it’s clear that this isn’t a family-friendly PG-13 experience. Shadow of Mordor is darker than any of the movies or licensed games based on Middle-earth that have come before. It also introduces one of the freshest game mechanics in years with the Nemesis System, a tug of war for power among the game’s Uruk (Orc) captains and warchiefs.

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