Report: The Crew lead designer confident of stable launch

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Glitches and save issues have plagued Ubisoft’s most recent prominent releases, but The Crew‘s lead game designer, Serkan Hasan, has told The Metropolist that the upcoming social racer should have a smooth ride out of the gate. Aside from urging players to expect the Xbox One, PS4 and PC versions to be fully capable of 1080p and 30 fps at launch, Hasan also shared no reservations about the stability of The Crew‘s online features.

Hasan explained that he harbors confidence because The Crew has “reaped the benefits of a long term beta program, designed specifically to push our infrastructure as far as possible in real world situations, with thousands of players from all over the world playing the game at the same time.”

Hasan’s comments follow a post to the Ubiblog which stated that copies of The Crew were not sent to press in advance due to an assessment of its true experience requiring “thousands and thousands and thousands of players – something that can’t be simulated with a handful of devs playing alongside the press.”

Bungie mentioned a similar philosophy before it launched Destiny, with review copies being held until the socially-focused shooter’s public audience arrived on opening day. Opinions were mixed concerning Destiny‘s loot-fueled adventure, but at least the push to become top Guardian was a mostly-stable affair.

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