Super Meat Boy Forever trims fat, cooks up ‘huge’ challenge

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Super Meat Boy Forever is as much a game as it is a meat grinder. It’s “impossible,” but only in the sense that it’s similar to The Impossible Game, Grip Games’ 2011 auto-running platformer that placed an emphasis on blazing hard difficulty. Super Meat Boy Forever dumps a similar formula into Team Meat’s universe, and it’s optimized for touch-based controls. “The goal is, this is going to be a Meat Boy that you play everywhere,” Team Meat’s Tommy Refenes told Joystiq at PAX Prime.

We took a moment to play both the tablet and PC versions of the game at the event, which both relied on two physical (or touch-based) buttons. While Meat Boy never stopped sprinting through the boldly-outlined demo level, he happily jumped, slid and fell to the Earth at a rapid pace on command. Leaping across broad gaps and jumping from wall to wall, our Meat Boy dodged spinning saw blades just like he did in the original, making the experience feel immediately at home with pared-down controls, particularly on a mobile device.

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