Warhammer 40,000: Mechanicus – Keep the Dead Lord Sleeping

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Warhammer 40,000: Mechanicus is similar to XCOM, and there are also various RPG elements such as character training and classes.

Warhammer 40,000: Mechanicus, as the name suggests, the protagonist of the game is Mechanicus. The story is roughly that a ship of Mechanicus received a mysterious message in the void. After four months of tracing, the sender was from the missing La Sisek.

La Sisek was carrying out an exploration mission before his disappearance, and the source of the message came from a world of Silvat Neblis in the eastern edge of the starry field. The great sage Fasdin decided to explore the remains and find the missing sage. However, he inadvertently launched the mausoleum and awakened the dead lord who was sleeping.

It was still a while for Fastin to judge that the world of the Necromancer was completely awakened. They decided to explore the remaining still sleeping tombs while looking up to find ways to stop the lords of the dead.

The main enemy is the Necromancer, from the most basic Necromancer, the Scarab, the Piggy to the High Destructor. Every Necromancer except the Scarab has a resuscitation agreement. The blasted corpse will return to the battlefield in place as long as three rounds.

To prevent the recovery agreement, you can only explode their bodies or kill them by crit, and the enemies that wake up once will no longer wake up.

The atmosphere of the game is well-made. Another advantage is that the characteristics of the protagonist group are distinct. There are those who want to smash every shaped head shell, and there are also speeches and mechanics who have always wanted to go home and study. The two conflicting scenes are still Very interesting.

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